Original post by TilorFire27 on Reddit, June 25, 2023
The last couple of events have given us some fun new tools, Chronogami Console and the Crystal Harmonics set. It took a while for them to patch Chronogami to a point where we felt it was worth more than a dumpster liner, and even then you didn’t miss much. We also saw Tetryon get some love, and while this isn’t a typical “exotic” power, it doesn’t fit as a torpedo either. Now before you get excited, the new Advanced Consoles won’t be covered here yet. We feel they haven’t been around long enough to settle in their patching, and two of them at least are straight up non-functional broken. We’ll cover those probably in their own page once things settle out. We’re still setting them up in TRINITY and trying things out from a math/concept side, not to mention the number of queues and Re-engineering rerolls it will take to get the console you want. If you’ve missed the previous 19 entries, you can generally find them under External Links on STOBETTER’s Guides page. There might be some delay in getting them added as we ready our next major release.
Chronogami is a weird one, and after the 3rd patch on the console, it finally starts to hit the top of our exotics list. It’s a solid set of passives, connected to a weird clicky. Your target’s future self will self-destruct on them. (Yes, it's a time loop) Also, the console will cool down to about 15 seconds remaining (soft cooldown, so you can get below this with some applications of Unconventional Systems) if you destroy a ship of Battleship rank or higher, in theory. In reality, if you use this console on too large of a ship (Gateway, Tactical Cube, Voth city ship, etc) it does nothing. You read that right folks, your typically juicy targets for everything else you fire are poor targets for this clicky. This thing rocks at picking off spheres and then blow up a large target, then pick off another sphere. I found it 3-4x more effective if I was picking my targets. It did a lot of damage! But none of my other powers did so hot since I was picking weird targets, and spending so much time micromanaging this one power. This certainly has a lot of damage potential, but really doesn’t do great in content like ISE or HSE since so many targets cause the clicky to fizzle. I could see this being much better on Tzenkethi Front or similar, with some solid large targets. The Rhas’bej’s will cool down the console and aren’t so large as to cause it to fizzle. One little caveat is that SCM won’t pick up this console in the parse at all due to the combatlog line being “Chronogami Core Breach” and being auto-filtered from the parse. Honestly, with the wide array of consoles out there for exotic builds, and with the finicky nature of this one, it hasn’t and won’t find its way onto any of my builds. It may have top damage potential, but you really have to be careful about its usage.
Equation:
Kinetic Damage
9637.99*(Cat1+0.5*EPG+1.88+1)*(Cat2+1)
I am woefully disappointed by this clicky. When slotted next to the Webspinner from a while back, it does less damage to a single target than the Webspinner (in general; you can always choose specific bonuses that push one and not the other). The Webspinner also hits 4 targets. Not off to a great start. You slot this for the set bonuses, which the 2pc is amazing for Tetryon builds. Can’t complain about the price for this console though - free mission reward! Please note, this equation is at Mark XV:
Radiation Damage
215.71*(Cat1+0.5*EPG+8.85+1)*(Cat2+1)*(0.005*AUX+0.5)
Yes, these differ from the warp crystals created from the Omni and from the 3+pc set. They all do the same thing, but all have slightly different damage equations. Mechanically, they require a direct collision with an enemy hitbox to trigger damage. They can be 0.1km from the enemy, and within ~2km of a player and they will float towards the player to splash secondary shielding. If they are not within 2km of a player, they can just sit in space doing nothing. The base damage is the same, but each source has a different amount of baked-in Cat1. Don’t take the specific Cat1 value as absolute truth, it’s hard to extract exactly what skills are and are not affecting this since it’s not your typical exotic power. These are slightly different in that they can Crit (albeit rarely), while the other two warp crystal sources don’t crit.The Warp Core Crystals are Red in color.Please note, this equation is at Mark XV:
Radiation Damage
2187.81*(Cat1+4.55+1)*(Cat2+1)
These are red crystals with a blue glow (like a Rare lootcritter). These are really low occurrence proc, since this is the standard 2.5% proc. It does say on hit, but it is only this one omni that has this power. This will be your lowest source of crystals appearing. Once again, equation is at Mark XV:
Radiation Damage
2187.3*(Cat1+4.42+1)*(Cat2+1)
When you have 3 or more pieces of the set, all of your tetryon weapons have a chance to create a crystal on hit. That means you have around 1 in 50 shots (3pc) or 1 in 33 shots (4pc) chance of generating a crystal. With 6 weapons and a normal firing cycle, that's just about one every other firing cycle. After a lot of idle shooting, this certainly holds true. It was about 1-2 firing cycles between crystals generating. In an active combat situation, they would certainly be close enough to trigger damage, but a stationary target just doesn’t trigger them unless they spawn in just the right place. Now, using Fire at Will is a beautiful sight, because now you are firing (6 weapons) 60 shots per cycle! That means with the 4pc, you can quickly generate around 2 crystals per firing cycle. I spent over an hour shooting and generating crystals, and none of them from either the Omni or the set bonus can crit.This equation doesn’t scale with mark/rarity of anything since it is a set bonus.
Radiation Damage
2187.81*(Cat1+3.58+1)*(Cat2+1)
Crystal damage doesn’t scale with rarity. Crystals don’t crit, however I have seen some parses with <10% critical hits (these are from the warp core). [Dmg] mods on the weapon don’t change the damage either. They do scale up with weapon/core Mark, but that’s it. EPG or Exotic Damage doesn’t affect damage, but +Radiation does. Magnified Firepower affects it (weapon damage), as does Fleet Coordinator (bonus all damage). It’s certainly an unusual set of stats that affect it for our typical Revisiting Exotics. So how do the crystals perform? Actually, pretty well. The more enemies on the map, the more you will see out of the crystals. Be aware that they show up in a few places in SCM, such as pets as well as your own damage. Occasionally, there will be a few that are unassigned, but it's not an appreciable amount. I’ve seen as high as 200k or more (Spencer's CSV build) out of these, but more often in the 25k range (my supported Iktomi Exotic run) is a solid expectation. Doing some isolated testing, the best piece of this is the warp core. It doesn’t require you to be in Tetryon, it's guaranteed when the target dies. The Omni is still a proc, even though it is per shot instead of per cycle and has the least impact on spawning crystals. If you are in Tetryon beams, there is no better “crafted” omni (I know, it isn’t crafted, but it's the same slot as commonly referred to as crafted). Slotting 3 pieces to get more crystals requires a lot of investment, so your mileage may vary. Slotting 4 pieces for the clicky and extra proc chance is totally not worth it. The clicky should really be a passive to be worth it, but instead it lasts about 20 seconds and has a 3 minute irreducible cooldown. At some point, having extra crystals isn’t going to increase your overall damage. I did notice that the crystals spawned by the 3/4pc proc appear a short distance away from the target, and with 0 chase range on enemies and 2km or so on players/NPCs, you’ll find a lot of your proc crystals fizzle and the warp core ones that appear where the enemy died (say, center of a Gravity Well) will hit.
unless you are going for a budget Tetryon build, don’t chase the 3 or 4pc set. The Warp Core is a solid option on any build, not just Tetryon.