We see many questions about traits, duty officers (doffs), kits, and hangar pets. Which ones are good? Which ones are not? There's three things in common with between starship traits, personal traits, kit modules, hangar pets and doffs:
1) There's a ton of choices
2) Many of them are expensive
3) There's a lot that aren't good
Because of that, we thought we'd try our hands at rating the top candidates for each one from the perspective of an endgame player looking to crush it on Elite (and not just the parsing maps). For space traits, we tried to divide them among the popular build types. On ground, we focused on kit modules and personal traits, leaning more towards offensive ones for kits and completely offensive for personal traits. Due to performance issues with the page, we moved the hangar pets and ground items to subpages.
Remember, tier lists are a shortcut designed to circumvent specialized analysis for an individual build and provide a quick answer of what's good or not. They're for the general use cases and not hyper-specialized, super high-end, hybridized, or for really off-the-wall builds. As always, your mileage may vary.
1) Kit modules are the most important part of a ground build, but there are also hundreds of them. We have evaluated several dozen we've used or have seen others put to good use in our armada. Not all kit modules have been evaluated, and melee builds are not considered. This is unlikely to ever change. Our coverage of defensive kit modules is light because no more than 1-2 should be slotted. There are few enough useful ground doffs that you can find ratings for them on our Ground Basics guide.
2) Ground personal traits are generally ranked by offensive value. Defensive personal traits are generally not needed on the ground and should only be slotted when useful offensive traits are not available.
3) Traits and kit modules are sorted by tier (S > A > B > C), but they are NOT sorted within the tier. That's a little too build-dependent.
4) If a trait or kit module is situationally in two different tiers, we listed it at the highest and put a note on there. Traits/doffs definitely have nuance and dependencies so please read all the notes before potentially making an expensive purchase and decide if it works for you.
5) If you are really after chasing the deeps on Bug Hunt/Trans-Dimensional Tactics, or high levels on Arena of Sompek, this list will not help much. It's geared for general Elite play.
6) No PvP considerations were made in the making of this list.
7) We're not reviewing all the modules or traits. That ends up being a lot of work for little reward. Just the ones we think are good and can speak to knowledgably.
8) Don't forget to have fun! Some of modules aren't very strong in terms of damage or healing, but if it's fun for you and you're still feeling successful in the game, don't let a tier list get in your way!