Lady Ragnell
Herald Vonph Dreadnought Carrier
Herald Vonph Dreadnought Carrier
Released 2025 - 07
This has been a long due post. I think I conceived of this back in late 2023 when we started making supports and this really has been an ongoing thing; finally making its way here. Remarkedly similar to most other supports by now, such as my Typhon Support carrier.
Not much here, lots of targeted debuffs and teamwide damage buffs. While it doesnt go far into controls or offlines as some of my other supports, this one is all about increasing other players damage directly through amping up damage they do. This does make this a much more meta approach than I took with the Frontenac (not that it doesn't have its share of damage buffs, just not as many).
I would like to also add that technically this build uses a bug, however it doesn't get around the hard lockout times of the inspiration powers, just makes it so that you always have access to it. I call this a bug because I don't think this was intended to give you full progress bar instantly.
For full transparency, please see the following video. Torpedo spread is activated only to bring the ship into combat state.
This is a premium build, with the highest available budgets and resources utilized in its creation. See the build costs page for more detail.
Lady Ragnell, wedded be to King Arthur
Elite Captain/T6X upgrade, all fleet unlocks
T6 C-store ships
Mirror Strike Wing Escort (12th Anniversary)
Support Carriers (Aspero / Vo'devwl / Ra'nodaire / JH Vanguard)
Recon Destroyer (Lafayette / Ketha / Rahhae / JH Vanguard)
Promotion Items
None
Lockbox Items
Weapons - Ba'ul Weapon Packs
Salvaged Console - Delphic Tear Generator
Salvaged Console - Approaching Agony
7x Lockbox Personal Traits
Event consoles and Traits
Reputation + Fleet Gear; All Mk XV Epic, All T6 Reputations
Iconian Reputation Items
Omega Reputation DOffs (Optional)
Lobi Items
2025 - 07
Released
Aimed as a pure support build, there is a very little focus on much else. Primarily for energy support, this also carries 2 hangar bays, energy weapons, and projectile buffs. By the nature of this style of support build with a high number of active consoles, this can probably do quite well if the weapons were upgraded at just doing random TFOs.
Notes
Jayiie's Skill tree has been optimized to be used on as many build types as possible. As such there are some questions that naturally arise when talking about it. I will try to capture these discussions as succinctly as possible here.
Tactical ultimate
The Tactical Ultimate is still taken. Because of the skill investment for energy weapons in the skill tree, this only takes a small amount of investment. Even with the intent of going full min-max, if everyone takes the coordination protocols this is comparable to getting a Mk12 damage console which effects everything, as well as a hull plating node. These are worthwhile investements, and given how flexible Jayiies skill tree is designed to be very good at covering multiple roles such as support, tanks, and energy kinetic and exotic dps builds.
Hull Restoration vs Hull Capacity
This is very simple, while also not. Given the choice between a Improved Hull Capacity (+25.5%) and Hull restoration (+25%) against Advanced Hull capacity (+30%), I personally prefer to take the former, splitting the point difference. Since my character is an engineer, this 25% Hull restoration actually has some very useful applications through Miraculous repairs.
As well by taking some extra points into engineering, this has allowed me to take the 10th Engineering Unlock skill which adds +10 Hull Capacity, which is comparable to the +15 taken from the last point of Hull restoration. Due to how the skill works this is a +3.3% Max Hull vs 4.95% Max Hull buff respectively.
EPG vs Control Amplification, DrainX and CtrlX
This time around I've opted to put more points into CtrlX and EPG while taking Control Amplification, and instead dropping points from DrainX. If this wasn't on an engineering captain I wouldn't consider this a loss. However both Nadion Inversion and Intrusive Energy Redirection both scale with DrainX and are innate captain abilities, thus wanting for the skill.
Aux Power
Optimizing to hit 130 Aux power has been challenging. To do this I required Defensive Subsystem turning for the +4.8 Power to Aux. Combining this with the passive on most science ships as well as the Neutronic Eddies has allowed 130 to be hit passively. This has then allowed me to drop EPS Manifold Efficiency freeing up a 10th starship trait. On other builds this has the effect of allowing more aux power for more damage / better scaling on various powers.
Shield Regeneration
This is still a tank first skill tree. Shield regeneration is statically anomaly and adds a huge amount to shield regen in just the first point (more Information on shields can be found here). As such, I have taken the single point. with the most recent tree revision I've opted to spec out of DrainX and Drain Infection for that last point in EPG. Should you want to not take shield regeneration I would suggest the next DrainX point.
Meta-Focused Tweaks:
There are several lockbox lobi and promo ships with support consoles. A compiled list with rankings can be found here. This primarily uses energy weapon aligned (Dominion Targeting Synchronizer) consoles, however if looking for something like Deconstructive Resonance Emitter would be a good pickup to replace any of the consoles that focus on energy weapons specifically.
Budget Tweaks:
Because of the heavy reliance on consoles from other C-store ships I would call this an expensive ship, even if there isn't any lockbox lobi or promo ships needed. However on the support guide page we have lists of support consoles which are easy to change out.Â
For those with the Vanguard Pack, the Polaron Particle Inverter can be used to fit the 2pc with the Dominion Targeting Synchronizer for some extra synergy.
Notes on the Power Transfer Emitters Console:
This active can only be used on a non-self entity. I use a macro that targets the focused target then uses the power on Bar 5 Slot 1.
0x1b " focustargetselect$$+TrayExecByTray 5 0$$+TrayExecByTray 5 1$$+TrayExecByTray 5 2" ""
Replace 0x1b with whatever key you want to use, for me this is the " ] " key. I then focus target the pet with Independent Wingmate on it, and this will then cast the console active on the pet with independent wingmate. It's a rather handy little thing to help lower the macro needed for this console.
Notes
Not much that I think can be improved here honestly. There is an argument to be made about carrying OSS for buffing up the FPNA....but I have thoughts about that right now.
Meta-Focused Tweaks:
Resonating Payload Modifications is still bugged (and has been since day 1 of its release), given how absurd this can get at anywhere up to 25+ stacks. Feel free to use it but be aware of this (the interaction is specifically with mines so you should be free to ignore this), but you don't want the torpedo firing often anyway so it's really a catch 22 trait; either use it to bump number and risk stealing CF procs or don't and ignore the trait.
There isn't much to change here in terms of utility. Obviously if playing on a tactical or science captain EPS manifold Efficiency isn't available. As such these would be best swapped to whatever support trait you want. For tactical captains Coordinated Targeting Solution might also see some use by giving back FOMM if the target dies while its active.
Budget Tweaks:
For budget players who want to save some EC, there's a few standard traits that could be used:
Bulkhead Technician - Innate trait - this provides +10% Maximum Hull capacity and can be used as a stand in for durability consoles
Living Hull - Episode Reward from "Surface Tension" - +15% hull regen in combat is equivalent to 3 stacks of repair crews
Redacted Armor Plating - Episode Reward from “The Renegade's Regret” - +30 all DRR when hit from behind or sides
Regenerative Control Synergy - Episode Reward from “Of Signs and Portents” - Grants +45% hull regen when using a control power for 10 seconds
Give Your All - Engineering RnD level 15 - grants a dodge (flat 20% reduction)
Meta-Focused Tweaks:
Thankfully all this stuff can be acquired from the C-store, but just to list out some of the traits that came to mind while building this:
Superior Going the Extra Mile - Miracle Worker Specialization - hull increase to help increase the effects of Tyler's on the target of heals you place; pairs nicely with Aux2Sif and Expedient Repairs. In similar style Continuing Mission could be a stand in here for this or Unified Engineering.
Jubilant Cadence - Recon Destroyers - Since the ship has a very very good target debuff console in the Trinary Arrays, the trait is also decent by granting turn and cooldown reduction. The trick here is you need to land the final blows so it might not be as reliable as desired, but it does work of healing so feeds nicely into the aux2Sif casting. This can also be combined with Radiant Nanite Cloud or Greater than the Sum.
You can replace any of these for budget reasons and get Carrier Wave Shield Hacking, this would give you access to a shield shutdown on command from tractor beam.
Charged Particle Reaction - Science Multi Mission Vessels - this provides a minor shield debuff which scales with DrainX to targets affected by charged particle burst. This might be interesting to use on ships that have lots of science seating
The Vonph is an aged ship, there should be plenty out there that replicate it. However, the only other ship that has 2 bays with both intel and a Lt.C Command seat is the Friendship...which I've already spoken about as being a very good carrier platform. The Vonph loses on the Command Inspiration mechanic for having an additional APB3. As such the best port would actually be the Friendship.
Limiting to only command seating doesn't grow the list much either, only the Typhon, Tzen-tar, and Sarcophagus come up as dual bay carriers with command seating.
After that the list grows large. 18 ships Support Carriers (Aspero / Vo'devwl / Ra'nodaire / JH Vanguard) and also includes the previosuly mentioned. Dropping to 1 hanger bay is a whooping 44, so while the vonph is over a decade old now, its still a very niche part of the games ecosystem and toolbox.