R.R.W. Durendal

Khaiell Class Engineering Pilot Warbird


Updated: 2023 - 12

Build Overview and Focus

The Engineering Pilot warbird is old in relation to the meta of the current games sandbox. Coming out in 2015, 8 years ago, this is hardly what people would consider when aiming for a Reroute to weapons build. However, it and its Science and Tactical counterparts are unique even to this day; these are the only ships in the game that can currently use singularity powers and have a commander pilot seat for reroute reserves to weapons.

Why is this important? Because bugs obviously! In the games currently state you can use Reroute Reserves to Weapons and then Singularity Overcharge to get both buffs at the same time. This is a super niche thing, and if you're looking for a more traditional RRtW build, I suggest reading EPH's RRtW build.

I speak about things more in detail though the post, so I'll just conver some cursory things here:

Singularity builders


Namesake

Durendal, historic sword of legend

Meta Analysis

Budget Analysis

Change History

Build Breakdown

This is a pretty standard breakdown here, one torp with primary focus on energy weapons, lots of Romulan only items, and plenty of speed buffs from pilot seating

Skills

Skill Unlocks

Notes

Aeizel who makes her first appearance on the site here is not much different than my other tactical captain Teryh. Here however there is slightly more focus on science orientated choices like full EPG, CtrlX, Control Amp and a DrainX point.

Power points here are chosen since she does primarily fly romulan ships, which are inherently gimped compared to the normal warp core ships having -40 inherent power (160 total vs 200). However I haven't spec too hard into this as I do still want the offensive bonuses from the tactical tree.

Build

Starship Weapons

Notes

A break from my nominal phaser aspected builds, this focuses on disruptors. Spiral Waves are unique as they have hidden modifiers, an inherent 15% Cat1, with Dmgx2 baked on. However these come with the hard requirement of needing a cardassian ship unlocked to see them in the dilithium store for purchased.

There is some technical nit picky improvements that could be made. For example since this is a reroute reserves to weapons build, weapon power isn't—or rather shouldn't—be a deciding factor thus the inherent +10% extra critical severity from the dual heavy cannon type is going to be better for performance than the lower power cost on the nominal dual cannons. However this is a very small difference (and I don't feel like upgrading more spiral waves)

Coalition weapons are mostly relic items at this point, but this is a fine enough turret that can potentially buff the other weapons. In lieu replace with a crafted turret.

Starship Equipment

The unique item here that differs from probably any other RRtW build is the very unique non-set, non-crafted core. 

This is only obtainable through random drops in the world; this is due to crafted plasma singularity cores only having the [Wave] mod. As such to get the Overload mod you need to find one that's randomly generated by the loot system.

The whole point here is to try and get more singularity charge to trigger Energy Weapons Singularity Overcharge V faster and more frequently. This is why the SingC mod is important, as this reduces the cooldown from 52s to 45s, which isn't much but since the cooldown starts at the moment you use the power, with a 16s uptime you can cast singularity overcharge every 3rd reroute reserves to weapons activation. 

Starship Consoles

Set Bonuses

Tweaks and Notes:

Bridge Officers

Notes

Not much to talk about here. Taking KLW2 is over TS2 is probably an eyesore but given how much haste you have with RRtW this is quite effective as a damage source, which can also be triggered from the torpedo as well. The remaining science powers are here for unconventional system triggers to help get universal consoles back quicker.

Traits

Personal Traits

Meta-Focused Tweaks:

Singularity Specialist is probably the immediate candidate for replacement, since the build has access to other forms of singularity charge building. However, this is just another source and a trait I don't have to buy, so its not that bad to take here.

Budget Tweaks:

Projectile Training is a good alternative for anything missing above.

Starship Traits

Notes:

Improved Critical systems is great, but not needed and could in theory be replaced by Universal Designs given the short cooldown on the consoles on this build. However, I don't have it, and don't want to buy it again, and ICS works fine here. Calm before the Storm and Emergency Weapon Cycle are also candidates here, but given how haste plays with this build I focused more on direct damage buffs, like Promise of Ferocity stacking damage buff and Strike from Shadows.

Five Magicks from the Hysperian Battlecruiser is a greet source of bonus disruptor damage and the occasional engine power buff (however this falls off quickly with EPS). At 135 Engine power this grants +34% bonus damage to the fire, cold, electrical, radiation, psionic, and disruptor.

Reputation Traits

Active Reputation

Duty Officers

Budget Tweaks:

Honestly this is pretty budget. Obviously Agent Ayal isn't as they come only from the Delta Rising: Operations Pack, however nothing here is too expensive. CrtH/CrtD doffs would be an improvement as would liberated borg duty officers. Agent Ayal unfortunately has no equivalents. As such and durability driven duty officer would be best to put here. Dal R'el is a close equivalent, but this is a chance at an effect rather than guaranteed like Nerul.

Miscellaneous

Ship Stats

Keybinds 

As an player who's been doing this for some time, I have very few keybinds as I use most of my powers manually. As such I have only 1 "spam" button, which consists of the offensive rotation.

Parse Breakdown

ISE Record Damage Breakdown

Portability

This is one of three ships in the game so far that have both a singularity core and a Cmdr Pilot seat. As such this is only really portable to the other two ships, however I would consider each to be imperfect for this build as they lack the ability to slot EPtW3. These are:

From here, if you care less about the funny singularity shenanigans, see EPH's RRtW build here.