K.C.S. Parallel Lines

Fleet Temporal Escort

Updated: 2022 - 12

Build Overview and Focus

The Fleet Theseus was one of the first batches of ships put up on STOBetter. Now both EPH and myself have converted the builds that were on them to be CRF builds, due to now having account wide access too Go For the Kill due to the Legendary Jem'hadar Vanguard Pilot Attack Ship. He however has modified his to fit on the Edison; a similarly styled temporal ship.

Build Purpose and Scope

After much contemplation I am finally moving one of Teryh's builds away from Aux2Bat. On the Theseus with the naturalized Lt.C Science slot makes natural use of this change. However it only has a Lt. Engineering slot so it does start to become a but heal starved.

However, I feel the layout I've ended up with more than makes up for this by slotting the Lt.C as a tactical.

Single Target Benefits

Since the Theseus is a temporal ship, it gains access to Recursive Shearing 3. This was changed sometime this year to instead of working off stored damage released at the end of the duration to instead deal repeat damage captured over its 5 second duration.

This lends itself very nicely to working with single target powers which deal all of its damage to a single target. This can then be captured by Recursive shearing and act as a bit of a final modifier (since it ignores hull resistance sufficiently debuff targets won't capture that same damage increase).

Correcting for Single Target Drawbacks

Cannon Rapid Fire is fundamentally a single target, which while nice to combo with recursive shearing, does have some draw backs. Unlike CSV which distributes damage to three targets, CRF is all in on one target. This makes it really good at taking down big targets while having to take targets on one at a time on smaller grouped targets.

For PvE this results in a lower time to kill for groups of enemies, and does start to create longer combat engagement times. Team composition starts to really matter when we talk about pushing single target performance as having a teammate who can focus on more AOE / group damage. I found this to be also true for my Surgical Build, and have often had to correct for this behavior of single target builds on my support.

Distributed targeting is an attempt to correct for this effect of single target ships. At rank 3 this deals 30% of the damage dealt to the mean target to 3 foes within a 3km radius of the target. This is a great improvement for the utility and clean-up potential of a single target build. While it doesn't reach the same potential as my Saber, the Theseus has surprised me as a CRF build.


Parallel Lines stems from the idea of Euclid's 5th Postulate, otherwise called the Parallel Postulate. Since Time travel can be thought of as travelling across various world lines in both time and space, bending the rules of parallelism in this method of travel would in theory allow for time travel; fitting aptly the Temporal Nature of the ship.

It's a deep math paradox...yes I'm a nerd and studied geometry at school...what did you expect

Meta Analysis

Budget Analysis

Change History

Build Breakdown

Teryh is my DEW DPS captain, and as such acts it. She gets ships built to deal damage with energy weapons. Full points in energy with the rest spread around to agility, survivability, and a small amount of support.


Skill Unlocks


Teryh's skill tree is similar in many aspects but lacks a few features compared to my engineering captains. Because tactical captains get no inherent power management, I've taken points to buff up weapon power. I've also skipped Drain Expertise, mostly because its of no important, and the other being there isn't any case for me to use Drain Scaling powers on her. There is often a case to use Energy Siphon but it doesn't normally find room in bridge officer layouts to make it worthwhile enough to spec into DrainX when the points could instead be spent on EPG or power.

27 vs 26 Point Tactical ultimate

There is some comments floating around about people moving back to the 27 points in the tactical branch for the cooldown reduction on Focused Frenzy. I maintain that this is a negligible effect and and good build should already have and maintain proper cooldown reduction chaining. Therefore the cooldown reduction from Focused Frenzy should be redundant and therefore ignored. Unless you can maintain Frenzy the entire run (in which case all members have agreed to specifically build conditions and timings before hand) this point is wasted in the sense that the extra unlock will at most times be of unimportance, Therefore 1 point can be moved for utility to Science or Engineering .

Hull Restoration vs Hull Capacity

Once again I took a point in hull restoration. While the same argument as in Jayiie's skill tree doesn't quite hold up, as a tactical captain there is a distinct lack of healing innately avalible to her. As such taking that last point does help in scaling healing things up.

Shield Regeneration

While Teryhs primary goal isn't to tank, this last point in science does get her to the next unlock for +10% max shield capacity. While not a massively important stat, shield regeneration is statically anomaly and adds a huge amount to shield regen in just the first point (more Information on shields can be found here). As such, I have taken the single point. If you want to take the final point of EPG or something else such as power or hull capacity feel free too do so.


Starship Weapons


Discovery Linked weapons trade the traditional Phaser subsystem offline proc for a passive stat increase, in the case of Sensor Linked this is specifically +5 Starship Defensive Maneuvering and +5 Starship Weapon Amplification. Damage wise this equates to 2% Critical Severity for Weapons. This is not the stunning improvement its often made out to be, and is simply better than relying on a random proc to affect one of 4 subsystems (shields in most cases is what we desire but not always the effect).

Budget wise, generic Antiproton's +20% CrtD passive will be equivalent to a whole ship made of sensor linked weapons. This does come at the cost of swapping to a different flavor and thus losing bonuses in the universal consoles but it presents as a very solid budget option.

This does make them the best of the linked weapons but there's a myriad of other choices. Note that these all proc based and will rely on that proc to see benefits.

Additionally, I've continued to elect not to run the Discovery Phaser Wide Angle Dual Heavy Beam Bank. Even with the bug, it doesn't seem to perform better than putting another fore cannon. This also means theres very little change to the boff seating.

Experimental Weapon

The Soliton Wave Impeller is one of the best performing experimental weapon available to us. While its not the best, it is very high, especially when pushing engine power as high up as I have here. Use the replacement of you're liking here if you don't have it or want something less flashy (it makes a huge blue ball).

Starship Equipment

Starship Consoles

Set Bonuses

Meta-Focused Tweaks:

The current meta is to run unconventional systems. I do it because the ships seating in the configuration I have it in now lends itself to it, rather than attempting to force it like I have with the Lexington. This is mostly so that I can get access to the 3rd tactical seat for distributed targeting 3 while maintaining CRF2 and Recursive 3. EPH and I agree that slotting for unconventional systems on every single ship is not always the best choice, and you can see that same decision where the seating just doesn't support it over on the Saber where no unconventional system procs are used even through the character has some very good consoles (DPRM and D.O.M.I.N.O.).

As well, there are some lobi consoles such as the Altamid Modified Swarm Processor and Bioneural Infusion Circuits which could fill in the gaps should you be missing some of the pieces.

After running the Tachyon Net Drones for a while on my Support I am slowly integrating it into most other builds. Having a console with a huge -DRR debuff to things within a 3km radius of the target and having shields shut down on a critical hit is a huge buff.

Budget Tweaks:

Bridge Officers


Personal Traits

Meta-Focused Tweaks:

A Good Day to Die is a tactical captain only trait, and therefore needs replacement for other professions. Easiest choice here would be EPS Manifold Efficiency for damage or Grace Under Fire for durability for Engineering Captains. Science captains have no direct path of upgrade innately, therefore I would suggest something like Adaptive Offense, Pseudo-Submission, or anything else of your choice.

Budget Tweaks:

For budget players who want to save some EC, there's a few standard traits that could be used:

If your after more damage instead of durability:

Starship Traits

Meta-Focused Tweaks:

Outside of the standard Universal Designs / Immolating Phaser lance there's not much to improve here. Obvious traits like Promise of Ferocity would be worth slotting, with Superior Area Denial being an option for the debuff (albeit SAD does lack the hanger upgrade aspect on this particular ship and would lose most of that traits utility).

Budget Tweaks:

Defensive Traits:

Reputation Traits

Active Reputation

Duty Officers

Meta Focused Tweaks:

Name of the game here would be some tactical Strength Through Unity liberated bog duty officers; but for the price you could sometimes get a lobi ship for the same amount which is a no joy for me. 

More CrtH / CrtD energy weapon officers would also do well here I just don't have them on this character.

Budget Tweaks:


Ship Stats


As an player who's been doing this for some time, I have very few keybinds as I use most of my powers manually. As such I have only 1 "spam" button, which consists of the offensive rotation.

Parse Breakdown

ISE Record Damage Breakdown


The most direct comparison will be the Legendary Columbia Temporal Operative Escort, something I've mentioned a few times in this post so far for both Preferential Targeting and the Point Defense Bombardment Warhead. In a very strict sense this is even the better platform for it.

Moving outside of temporal escorts we get: