Chronos Temporal Dreadnought Cruiser
Build Overview and Focus
Last Updated December 2022
This is a tank for Elite content. I don't generally pull it out for Advanced runs. I built it to support other members of my fleet who want to run Elite TFOs but needed a tank. As it is a tank build, DPS is not the primary goal but you need around some DPS to reliably pull threat. Pulling threat and tanking shots for the team, as measured by the percentage of team damage taken (% DMG IN), and the percentage of team attacks taken (% ATKS IN) is my measure of success. If I get above 80% AND no team deaths, I'm content, but of course 90% is better.
The Stormbreaker is closer to a higher-DPS "classic" or "heavy" tank where its selfish DPS is higher but so also is its survivability. The current meta wants tanks to have lower DPS and more debuffs like Cold-hearted, Kemocite, and debuff consoles. That's a very valid niche (and selfishly I like flying with those too). We call those "support tanks." That's not really what this build is geared toward, though recent edits have pushed this build to being more supportive with Superior Area Denial, Tachyon Net Drones, Feel the Weight of Our Presence, Kemocite, and High Energy Communication Network being added. Still, with my highest attacks in record also combined with 387K DPS, it's higher DPS than true meta tanks. If you want a supportive tank build, check out my Presidio or Styx or comments at the end of this post.
The Chronos has a unique console that taunts enemies while boosting your damage and healing you. STO has relatively few taunts so that was a nice plus. It also has Attract Fire, a decent hull modifier, and Commander Engineering. The 31st-century 2-piece set bonus was also a nice selfish boost as well.
Plasma Beams including 1 [Over]
Higher DPS than a supportive tank
The Chronos Temporal Dreadnought Cruiser is the largest and sturdiest 31st-century ship and is designed to handle any possible threat that could face the galaxy: past, present, or future. When the threats of the Temporal Cold War threaten to tear apart the timeline, the Chronos stands strong. This particular ship can not only weather any storm, but break it as well.
ISA: 206K / 77% atks in
ISE: 386K / 92% atks in
HSE: 300K / 92% atks in
Using the EZRA rubric, this build would cost 714.70 USD to replicate. That is far more than what I spent on STO to make it. If the cost looks daunting, don't worry! Lower-budget alternatives are provided below.
Elite Captain/T6X upgrade, all fleet unlocks
1 Lockbox ship (Mirror Engle)
2 Lobi items (Altamid 2-piece)
0 Lockbox, R&D Promotional, Legendary or Lobi ships
December 2022: Replaced Piezo-Electric Focuser with Tachyon Net Drones. Replaced Improved Critical Systems with Superior Area Denial. Replaced Refracting Tetryon Cacsade with Tethered Non-Baryonic Asteroid. Replaced Hull Patches with Large Engine Batteries. Replaced Terran Targeting Systems with Symbiotic Ice. Replaced Strategist with Temporal specialization. Was at 177K, 79% atks in ISA / 274K, 94% atks in ISE / 225K, 84% atks in HSE
June 2022: Minor write-up cleanup. No build changes, just documentation
April 2022: Replaced Approaching Agony with the High Energy Communications Network
March 2022: Replaced a Locator with a second Energetic Protomatter Matrix Infuser. Replaced Causal Reversion with Deploy Construction Shuttle Wing. Replaced Protomatter Field Generator with Reiterative Structural Capacitor. Replaced Inspirational Leader with Feel the Weight of Our Presence. Replaced Temporal Disentanglement Suite with Approaching Agony. Replaced Elite Class C Shuttles with Elite Alliance Fighter Squadrons. Replaced DOMINO with Tactical System Stabilizer.
November 2021: Moved to Sites. Added note about Improved Regenerative Protomatter Influx. Replaced 1 [Over] beam with an Altamid beam. Added parse notes and portability. Reversed Transfer Field Strength and Hazard Emitters ranks. Changed a doff out for small gains and swapped in Redirected Armor Plating for Superior Beam Training. Replaced a Locator for the Fek'Ihri Torment Engine. Dropped Honored Dead for Improved Critical Systems.
This tank has plenty of survivability, but also a fair amount of damage built into it across a variety of sources. Plasma tanks are fairly out of the meta so it's hard for me to really claim it's not themed.
Torpedoes: I like torpedoes. I use at least one on every ship. The right torpedo, when used with Entwined Tactical Matrices and Supercharged Weapons, is NOT a DPS loss compared to beam arrays, but in this case, I chose the torpedo for team support reasons. The Dark Matter is generally the best single torpedo for augmenting energy builds if the 2-piece set bonus is not already obtained from a dual beam bank.
Plasma: Before Ba'ul Antiproton was the new hotness, Plasma was one of the (slightly) better flavors for tanking due to the proc on the Advanced Piezo-Plasma Beam Array offering a decent heal. I built this tank when Cryptic gave away 4 Assimilated Plasma weapons and was hopeful that they would help heal as well. Turns out they don't do much, but I decided to stick with Plasma if for no other reason than to show you can tank without Ba'ul AP.
Healy beam: "Improved Regenerative Protomatter Influx" is the heal-to-allies effect from the reputation set weapon, it does not actually count towards your healing despite being listed that way by SCM.
[Over] beams: In lieu of crafted Omnis with Over being broken (;-;) , I'm using two crafted Plasma beams with the [Over] proc. Any time that beam procs the Overload, all weapons will fire Overload for 6 seconds but won't overwrite existing firing modes. With perfect piloting, I will always have Fire at Will up which overrides the use of [Over], but I don't fly perfectly. The overloads might trigger when FAW is no longer active, so if my FAW ever slips and the proc is active, the Overload will provide a little burst damage in between FAW and ETM cycles. TBH, it rarely procs but Overloads are fun so I left it in hopes of proccing Technical Overload from the Lukari Beam, which is a super-strong effect.
Everything here is basically optimal for tanking. The Discovery 3-piece adds substantial regen as well as Mycelial Lightning, which is a valuable damage source. The Elite Alliance Fighter Squadrons were chosen because they don't have torpedoes and buff allies. Torp-armed hangar pets can steal Concentrate Firepower procs from torp boats and tanking is a selfless profession anyway.
Shout-out to Prototype Ablative Jevonite hardpoints which, while kind of difficult to get, give +100 Hull Capacity for 15 minutes and can be used from inventory, meaning that they don't take up a device slot. Definitely useful on maps like Hive!
If the Elite Alliance Fighter Squadrons aren't available, then I'd use Elite Class C Shuttles since they are torpless, which helps when tanking for allies using torpedoes for DPS. Barring that, Elite Epochs are a very solid choice and come with the ship.
Crit: The importance of Crit cannot be oversold and while DPS is not the primary goal of this ship, you have to do decent DPS to pull threat/aggro. I saw significant increases in DPS from boosting Crit in doffs and traits. On my record runs, my weapons were parsing between 65-70% Crits. There are players with better gear and piloting skills than I who've achieved much, much higher percentages, but I will say broadly that when in doubt, add crit.
Alternate Energy types: If you want Ba’ul AP, swap those beams in and replace the Altamid Omni and Piezo-Electric Focuser with at least 2-piece Linked Sentry set. For consoles, Aligned Antiproton Shielding from the Khitomer is another solid option. For anything else, choose your weapons of choice and Locators.
Heavy vs Support tank: To repeat the comment at the opening of the post, this tank is built for higher DPS and higher survivability, which can be useful for teams that have lower DPS (which results in more incoming damage). I posted the numbers for its highest % attacks in, but in terms of DPS, I've seen it hit for over 300K when I fly well and the team has a lot of debuffs or even a support. This is the tank I pull out for tanking for players at or below ~200K or for non-Borg maps due to its higher survivability and higher DPS. Supportive tanks can make the run too slow and the possibility of dying is higher due to lower survivability. If you're supporting higher-end teams with players above 300K, then the more supportive tank is better.
To make this a support tank, here's what I'd do: Change the cooldown scheme by dropping Photonic Officer in favor of Auxiliary to Battery and trade the Energy Weapons Officers for Technicians. This means dropping Auxiliary to Structural. Downgrade Hazard Emitters to rank II and pick up either Gravity Well for utility or Destabilizing Resonance Beam for the debuff. Replace Improved Critical Systems with Cold-hearted. Lastly, replace a colony console or two with another supportive console like Approaching Agony, Temporal Destabilization Matrix, or Interphasic Instability.