Lukari Dranuur Scout Ship
Build Overview and Focus
Last Updated August 2023
The goal was this ship was to push my Exotic build capabilities as far as I possibly could. Like most players, I started flying energy builds, then tried my hand at projectiles before trying out EPG and I had a lot of fun with it. That quickly led to me developing this character into EPG-centric play long before I was concerned with what career was 'optimal.' Out of the various styles of EPG build, this one is balanced between the Deteriorating Secondary Deflector, various anomaly powers (using Spore Infused Anomalies), and universal console actives. It has very little consideration to tactical powers or abilities. This ship is the STO BETTER exotic leader, my personal HSE leader, our first Exotic build to exceed 1 million DPS, and our first build to solo ISE.
In terms of ships capable of maximum exotic potential, on top of the standard entry-level requirements like a Commander Science seat and a secondary deflector, having Temporal seating is very important. Furthermore, having flexible bridge officer layouts that doesn't force Engineering or Tactical seating is highly preferable to maximize science and temporal abilities. Scout ships, with their highly-flexible seating, are thus excellent platforms. While the Dranuur isn't full-spec Temporal like its more touted rivals the Verne/Sui'Mor, the fact that it has some Temporal seating puts it above other scout ships. Lastly, the Dranuur is a small fraction of the price of the Verne/Sui'Mor and has some unique strengths of its own--in particular, a better mastery package and innate raider flanking that make it a very capable exotic platform of its own.
Using the EZRA rubric, this build would cost 781.80 USD to replicate. That is far more than what I spent on STO to make it. If the cost looks daunting, don't worry! Lower-budget alternatives are provided below.
Elite Captain/T6X upgrade, all fleet unlocks
1 Fleet ship (Lukari Dranuur)
0 R&D Promotional, Legendary or Mudd's/Phoenix ships
August 2023: Replaced 2 Focusers with 1 Exotic Particle Amplifier and Dragonsblood Flame Reactor. Replaced Colony deflector and Revolutionary Core with Revolutionary Deflector and Tholian Core. Upgraded batteries to Advanced. Was at 344K ISA / 1080K ISE / 951K HSE.
May 2023: Replaced Neutronic Eddy Generator with Immolating Phaser Lance. Replaced Ablative Shell with EPS Power Transfer. Replaced Exotic Modulation with Universal Designs. Re-engineered for maximum [Dmg] mods. Added a Watcher science boff over Hierarchy. Replaced Thoron Infused Quantum Mines with Black Ops Mines. Was at 318K ISA / 786K ISE/ 833K HSE
December 2022: Replaced webspinner with Micro Dark Matter Anomaly. Moved Dark Matter Torpedo to aft weapons and slotted Wide Angle Dual Heavy Beam Bank in front, replacing the Advanced Inhibiting Turret. Replaced Lorca's Custom Fire Controls with Plasma Storm. Added more Superior Romulan Operatives. Replace a crit-boosting PWO with 31 of 47. Was 294.8K ISA / 729K ISE / 481K HSE
March 2022: Replaced 1 Exotic Particle Focuser with the Genesis Seed console. Replaced the aftershock Gravity Well duty officer with the aftershock Tyken's Rift duty officer. Replaced Into the Breach with Unconventional Systems
October 2021: Posted to Sites. Replaced Delayed Overload Cascade with Timeline Collapse, shuffled bridge officer abilities to maximize By the Book, and replaced Advanced Inhibiting Chroniton Mines with Nukara Web Mines. Shifted doffs around to benefit from crit-boosting projectile weapons officers.
There are small concessions to other build spaces, but this ship is dialed in tightly on Exotic DPS. The fact that it has a few energy weapons and torpedoes is ancillary to the exotic abilities that comprise the bulk of its damage output.
This ship’s primary role is Exotic DPS using bridge officer powers, exotic torpedoes, and other non-weapon effects. The primary offensive statistics for this ship are the Exotic Particle Generators skill (EPG), Critical Chance (CrtH), Critical Severity (CrtD), and Auxiliary power (Aux), +Exotic, Damage Resistance Reduction (DRR), and +Bonus Exotic Damage. Secondary offensive statistics are Control Expertise (CtrlX) and +Projectile Damage as well as Weapon Amplification, since that skill boosts Exotic Critical Severity through use of the Imperial Rift 2-piece.
The Dyson Proton Weapon is purely there for set bonuses and contributes very little meaningful damage. The Black Ops mines are selected because 1) they benefit from the 2-piece Dyson set, and 2) they stack Resonating Payload Modification at a very high rate, up to 12 stacks per set of mines for a substantial debuff. Aside from the Gravimetric and Particle Emission Plasma Torpedoes, weapons on a science ship are there to complete set bonuses, so why not have some fun with it? I have 3 torpedo launchers, a dual beam bank, a beam array (sort of), and a mine launcher. A little bit of everything!
Drive Train: The Imperial Rift 2-piece is best-in-slot for exotic builds. The 4-piece is competitive, but not quite as good IMO unless you can guarantee a good use of the active. If it's not available, use the Temporal 2-piece instead. I prefer using the Regenerative Crystal Shield to automatically distribute shields. If you're fond of the Prevailing (Competitive) Engines, drop the shield for the Imperial Rift/Temporal one.
Exotic Subflavors: In my opinion, there are 4 main flavors in the Exotic space right now. All of them are pretty similar overall and all can be combined to a certain extent, but there are subtle differences:
Alternate exotic types:
Please see my Damar for a TacSci-focused ship with Intel or my Equinox for a build that blends consoles and PBAOEs along with the DSD. Repeated testing has shown that the DSD/SIA focus is stronger but if you like Tac-Sci, both are very viable up to and above 500K DPS. Alternately, please see Tilor's Iktomi for an example of a very clicky-focused ship.
Aftershock Tyken's Rift: Repeated testing has shown that this is no worse than the aftershock Gravity Well AND it procs the deteriorating secondary deflector as well as Spore-Infused Anomalies. I've gotten 3K out of them on other runs which is more than aftershock Gravity Wells. With By the Book, my Gravity Well duration is decent anyway.
Numbers from record ISE