Terran Eagle Pilot Raider
Build Overview and Focus
Last Updated August 2023
The release of the Eagle and its Covert Warhead Module console that reduces the torpedo global cooldown to 0.5 seconds on ships with Pilot Maneuvers sharply tilted the meta in favor of torpedo boats with Cmdr Pilot seating, of which the Eagle is one. It's also the only ship in the game that has Cmdr Pilot and LtCmdr Command for Concentrate Firepower III. This ship is an absolute DPS monster and is the first STOBETTER ship to break the 1M DPS threshold as well as the current record holder.
With its Enhanced Battle Cloak, I could have chosen to build this in stealth style, utilizing mines and weapons that can be deployed from Cloak, but that really works better on a Romulan character to prolong the Ambush bonus. I went more conventional and used a single aft energy weapon, mostly ignoring the cloak as well as mines since I couldn't fit Dispersal Pattern Beta or more than 1 launcher easily.
The term Aquila comes from the Latin for Eagle and was the sacred animal of Zeus/Jupiter, some times depicted as carrying his thunderbolts. It was also used to refer to the standard of a Roman legion. This ship, a speedy raider with terrifying power in its torpedo launchers, represents the king of birds and its mythological namesake as well.
Using the EZRA rubric, this build would cost 571.50 USD to replicate. That is far more than what I spent on STO to make it. If the cost looks daunting, don't worry! Lower-budget alternatives are provided below.
Elite Captain/T6X upgrade, all fleet unlocks
1 Lockbox ship (Mirror Engle)
1 Lobi ship (Son'a Intel Battlecruiser)
1 Legendary ship (Legendary D'Deridex)
0 Promotional R&D ships
August 2023: Replaced Multi-Directional Artillery Barrage with Agony Redistributor. Upgraded Kinetic Batteries to Advanced. Replaced Temporal Disruption Device with Wide Angle Heavy Dual Beam Bank. Was at 362K ISA / 1109K ISE / 609K HSE.
March 2023: Posted build
This ship emphasizes projectile damage and is very fast with Pilot Maneuvers and Fly Her Apart III. It's not completely squishy and has a few thematic considerations
Only a Pilot ship with the Eagle's console can effectively fire five torpedoes. For my fifth torpedo, I chose the Temporal Disruption Device. I'd previously explored using it on a Scimitar but it rarely fired and underwhelmed. That was not the case here but required additional reload support from doffs to make it work. That said, it did significant damage and if you're going for a 5th torpedo on a Pilot-torp build, then make it a good one. Alternatives could have included the Terran Task Force Torpedo or Morphogenic Torpedo with its 3-piece. Still undecided on this, but a longer cooldown torp seems better since it won't fire that often.
I could have used a Mine Launcher in the back and the Eagle's Experimental Weapon which can be fired under Battle Cloak and built around cloak. That said, this character is not Romulan and speccing hard into Ambush/She's a Predator didn't seem worthwhile without the addition of more Subterfuge Bridge Officers and would have just added to the piloting workload of an already-difficult to fly ship. Most offensive boff abilities cannot be cast while cloaked.
The use of the Quantum Phase torpedo (which I'm normally a big fan of) was rejected due to the difficulty of making sure that torpedo is spread since I'm autofiring torps. I can't manually fire them fast enough to make it worthwhile on this ship.
The Adapted M.A.C.O set is underrated by many torpedo drivers, but if you don't need/want the Competitive Engines, then it's a solid option. If the Competitive (Prevailing) engines are desired, then I would use the Tilly Shield (Discovery Legends reputation), possibly adding the warp core from that set as well.
For beams or cannons, energy type and subtype doesn't matter all that much and an astounding number of keystrokes have been spent asking whether Phaser or Disruptor is better, should I fill up with Spiral Wave Disruptors or Sensor-Linked, etc. when difference between them until one starts hard-core chasing numbers is minimal. That is NOT the case with torpedoes, where I will say that conservatively there's about a dozen usable types of torpedoes for high-level play and the rest of them are basically trash. This is where the torps-are-weak crusaders have a point--the average torp is not strong, and 3 whole subtypes are basically not worth slotting (Transphasic, Chroniton, and Tricobalt). This is my personal list of strong/decent torpedoes. If it's not on this list, I personally wouldn't slot it (though I may have missed one)
Alternate Torpedo types:
My mixed torpedo build on the Scimitar is a closer-to-meta build that uses the Enhanced Bio-Molecular, Neutronic, Delphic and Dark Matter torpedoes.