Torpedo Effects and Damage
The T.E.D. Talks cover in-depth derivation and analysis of base damage and reload times along with secondary effects for a variety of torpedoes and their related enhancements.
(Energy) Weapon Analysis
This collection of posts covers a wide variety of topics related to energy weapon builds.
This pair of posts by Jayiie compares and analyzes energy weapon enhancements in light of the new Surgical Strikes changes as well as the Vanguard Specialists. Comparisons are made across both ranks of powers as well as across bridge officer seating.
This post by Eph289 covers a niche use case for which torpedo to add to a Phaser beam build.
This post by Eph289 discusses how the [Over] modifier works
This post by Jayiie discusses chances of energy weapon procs occurring
Triggering Control-Based Effects covers sources for effects triggered by use of a "Control" like Unconventional Systems, Synthetic Good Fortune, and Checkmate.
Intel Powers Analysis discusses a wide variety of powers in the Intelligence specialization revamped by Cryptic in 2022.
On Debuffs, Teamwide Effects, and Stacking covers a variety of debuff-oriented effects and whether or not they stack across the team.
The Boimler Effect: In-Depth Analysis covers a new cooldown reduction mechanic available from a Lobi Store trait.
Agility Mechanics 1: Turn Rate covers how the turn rate formula works
Agility Mechanics 2: Flight Speed derives the convoluted formula used for flight speed.
Torpedo Mechanics: Spreading the Knowledge covers interactions between torpedoes, their weapon enhancements, some duty officers and traits.
Shields - Subsystem Power, Bleedthrough, Hardness, Capacity, and Regeneration is the definitive treatise on shield mechanics
Effective Healing - There's more to the game than DPS covers hull healing, regeneration, and capacity
Miner Explorations 1: Of Mines and Mods offers a comprehensive look at mine mechanics