Guides
Introduction
Star Trek Online is a complex game with many different aspects. We've covered the basics already but there there are some topics that deserve more in-depth guides and explorations to answer deeper questions, whether that's ...
How to fly advanced/elite Task Force Operations in space? (WIP Video Tutorials)
Which torpedo(es) are the most optimal selection for your build?
How to progress your build with C-store purchases or take advantage of Event Campaign Rewards?
If those are topics that interest you, then check out the resources linked above! Below we've also listed out the most crucial explorations off-site that have contributed to our collective knowledge of mechanics and in-game systems.
Revisiting Exotics
This ongoing series dives deep into the mathematical underpinnings of exotic particle generator (EPG)-focused builds. If you're into space wizardry and want to really know how it all works, this is THE definitive series on exotic mechanics.
Torpedo Effects and Damage
The T.E.D. Talks cover in-depth derivation and analysis of base damage and reload times along with secondary effects for a variety of torpedoes and their related enhancements.
Mathbusters
These pieces dive into specific claims or rumors raised in the community and provide definite answers to them using mathematical and empirical analysis.
Validating the Advanced Isolytic Dual Beam Bank
Heavy Dual Beam Banks, Haste, and Firing Modes
Advanced Engineering IPDM consoles
External Massive Munition Hardpoints Has a Dead Stat
Giving Your All
Battery Mechanics
Control/Debuff Stacking Revisited
Control/Debuff Stacking Revisited
Advanced Cooldowns and Unconventional Systems
(Energy) Weapon Analysis
This collection of posts covers a wide variety of topics related to energy weapon builds.
Weapon Enhancement Analysis: Beams, Cannons, and Mixed Setups
Energy Mode Analysis: Post-Pilot Rework
This pair of posts by Jayiie compares and analyzes energy weapon enhancements in light of the new Surgical Strikes changes as well as the Vanguard Specialists. Comparisons are made across both ranks of powers as well as across bridge officer seating.
Quantum Phase vs Dark Matter Torpedo on Phaser Beam builds
This post by Eph289 covers a niche use case for which torpedo to add to a Phaser beam build.
Correction on [Over] mechanics
This post by Eph289 discusses how the [Over] modifier works
Weapon Procs and Calculating Chance Based Events
This post by Jayiie discusses chances of energy weapon procs occurring
Other Mechanics
Triggering Control-Based Effects covers sources for effects triggered by use of a "Control" like Unconventional Systems, Synthetic Good Fortune, and Checkmate.
Intel Powers Analysis discusses a wide variety of powers in the Intelligence specialization revamped by Cryptic in 2022.
On Debuffs, Teamwide Effects, and Stacking covers a variety of debuff-oriented effects and whether or not they stack across the team.
The Boimler Effect: In-Depth Analysis covers a new cooldown reduction mechanic available from a Lobi Store trait.
Agility Mechanics 1: Turn Rate covers how the turn rate formula works
Agility Mechanics 2: Flight Speed derives the convoluted formula used for flight speed.
Torpedo Mechanics: Spreading the Knowledge covers interactions between torpedoes, their weapon enhancements, some duty officers and traits.
Shields - Subsystem Power, Bleedthrough, Hardness, Capacity, and Regeneration is the definitive treatise on shield mechanics
Effective Healing - There's more to the game than DPS covers hull healing, regeneration, and capacity - link currently unavailable
Miner Explorations 1: Of Mines and Mods offers a comprehensive look at mine mechanics
Unpacking Inertial Supremacy dives into the Inertial Supremacy trait off of the Rex