We see many questions about traits, duty officers (doffs), kits, and hangar pets. Which ones are good? Which ones are not? There's three things in common with between starship traits, personal traits, kit modules, hangar pets and doffs:
1) There's a ton of choices
2) Many of them are expensive
3) There's a lot that aren't good
Because of that, we thought we'd try our hands at rating the top candidates for each one from the perspective of an endgame player looking to crush it on Elite (and not just the parsing maps). For space traits, we tried to divide them among the popular build types. Since there's a huge swathe of builds to choose from, space personal traits and duty officers (doffs) get also an added category for defensive traits called Survivability. On ground, we focused on kit modules and personal traits, leaning more towards offensive ones for kits and completely offensive for personal traits.
Remember, tier lists are a shortcut designed to circumvent specialized analysis for an individual build and provide a quick answer of what's good or not. They're for the general use cases and not hyper-specialized, super high-end, hybridized, or for really off-the-wall builds. As always, your mileage may vary.
1) Starship traits are a limited build space with potentially irreplaceable effects. Nowhere lets you extend your firing modes or makes all your space anomalies explode in blue rings of doom! There's lots of places to add generic damage or durability; starship traits are simply too valuable to use for just survivability or cooldowns. Both of those needs can be filled elsewhere at less real cost and opportunity cost. As such, for starship trait suggestions geared towards general Advanced and Elite content, we're only recommending starship traits with at least some offensive benefit, even for tanks. Your authors have tanked Hive Elite without Honored Dead, for example. It's not needed. Non-tanks still generally shouldn't use valuable starship trait slots for staying alive barring a couple exceptions. We do sort and recommend defensive personal traits.
2) The traits and doffs are sorted by tier (S > A > B > C), but they are NOT sorted within the tier. That's a little too build-dependent.
3) If a trait or doff is situationally in two different tiers, we listed it at the highest and put a note on there. Traits/doffs definitely have nuance and dependencies so please read all the notes before potentially making an expensive purchase and decide if it works for you.
4) If you are really after chasing the deeps on just the Borg maps, some of these recommendations will seem weird. Subspatial Warheads, for example, is frequently slotted even on energy builds with a high-yield torpedo because Isolytic Tears from that trait wreck unshielded, immobile targets. This list isn't tailored for you, it's tailored for general Elite PvE content and builds.
5) No PvP considerations were made in the making of this list.
6) We're not reviewing all the traits or doffs. That ends up being a lot of work for little reward. Just the ones we think are good.
7) Don't forget to have fun! Some of the traits frequently described as "fun" aren't very good, but if it's fun for you and you're still feeling successful in the game, don't let a tier list get in your way!
Shoutouts to Spencer (Startrekker) and CounterYolo are merited for their review of some / all of our trait/doff list.
Note: There are multiple tabs (see the top of the tables to switch). See the changelog tab in the table for the revision date. You can filter or sort the list as desired.
Space Personal Traits
Space Duty Officers
To use the tool, filter and sort as desired using the small dropdown arrows by each column. Sorting the DPS or Rank columns should be done Z->A to get the highest values at the top. The search bar at the top right can be used to search for specific pets and you can also filter on pets that are torpless or have ally buffs using the columns to the right. 0 DPS / blank ranking indicates pets for which we have no data. We know there are a lot of columns but this tabular format allows you to search and sort as you see fit. It's worth mentioning that the DPS columns are all calibrated independently. It is not intended to use the columns as a point of comparison against each other.
STO BETTER would like to extend a very special thanks to all of our contributors on the STObuilds subreddit who helped collect hundreds of data points on hangar pets to provide the most comprehensive hangar pet evaluation in existence thus far: AboriakTheFickle, Cryhavok101, DilaZirk, jonfon74, Pottsey-X5, and thisvideoiswrong.
See the changelog tab in the table for the revision date.
1) Kit modules are the most important part of a ground build, but there are also hundreds of them. We have evaluated several dozen we've used or have seen others put to good use in our armada. Not all kit modules have been evaluated, and melee builds are not considered. This is unlikely to ever change. Our coverage of defensive kit modules is light because no more than 1-2 should be slotted. There are few enough useful ground doffs that you can find ratings for them on our Ground Basics guide.
2) Ground personal traits are generally ranked by offensive value. Defensive personal traits are generally not needed on the ground and should only be slotted when useful offensive traits are not available.
3) Traits and kit modules are sorted by tier (S > A > B > C), but they are NOT sorted within the tier. That's a little too build-dependent.
4) If a trait or kit module is situationally in two different tiers, we listed it at the highest and put a note on there. Traits/doffs definitely have nuance and dependencies so please read all the notes before potentially making an expensive purchase and decide if it works for you.
5) If you are really after chasing the deeps on Bug Hunt/Trans-Dimensional Tactics, or high levels on Arena of Sompek, this list will not help much. It's geared for general Elite play.
6) No PvP considerations were made in the making of this list.
7) We're not reviewing all the modules or traits. That ends up being a lot of work for little reward. Just the ones we think are good and can speak to knowledgably.
8) Don't forget to have fun! Some of modules aren't very strong in terms of damage or healing, but if it's fun for you and you're still feeling successful in the game, don't let a tier list get in your way!