Tactical Hybrid
Teryh Vo'Retyll
Build Overview and Focus
As we all do once when playing any free-form star trek game, Teryh was the implementation "mirror"-esque character. Her builds both ground and space are geared under the do more damage ideology, and while she has vacated from her initial idea of being a mirror character, she has definitely earned herself a spot on the damage roster for both ground and space.
In this current iteration, Teryh's ground build is a hybrid, but unlike EPH's main character's build this focuses more on the bright, big, and bold. In a sense this is a hybrid build as it combos summonables with kit modules as well as dealing large amounts of weapon damage through a couple synergistic effects. While I hardly consider myself a ground build aficionado Teryh has managed to win her way into the (at the time of writing) top 50 ground parses in BHE.
Character Info and Thematic Choices
I often opt not to make thematic choices, and so very rarely have cause to issue them. Ground offers the greatest build flexibility and is the best way for people to add themes to their character. If pushed, I would say I make a single thematic choice and thats the Ba'ul ground weapon entirely because I think it looks cool (it also happens to work very well with a personal trait)
Meta Analysis
BHE: SCM - Bug Hunt (G) - DMG Out: 1,065,128 DPS: 3,130.89 (65.4% of Team) - Teryh@alcaatraz
Budget Analysis
LOREN IPSUM
Elite Captain/T6X upgrade, all fleet unlocks
Event Items
Lockbox items
Reputation items
Dycon, Iconian, 8472, Romulan Traits
Change History
Released 07 2023
Build Breakdown
Grouping 'magecraft' items into fabrication for the purpose of this breakdown, split on which kits are direct damage abilities and which are weapon boosting ones.
Skills
Skill Unlocks
Notes
I think this a pretty straight forward all in top left / bottom right, however I do differ from that slightly. I do take Improved Endurance because even on ground dead dps is no dps, and often being able to sponge large hits is the difference between death and not, whereas the last two offensive nodes in armor pen amount to -10 target DRR for your attacks.Â
On this build where most of my damage is from kits, this is not a worthwhile trade, in my opinion.
Build
Personal Equipment
Notes
Active kit modules are fun. However, with this needing 3000 lolnuts Lohlunat Favors, these aren't year round items you can pick up. As such:
Risian Kit module: Honestly this is worth it, but if you want a kit now, and don't want to dole out for the favors, a delta kit with CrtH would be a very good replacement
Risian kits are the meta since it has the ability to have KPerfx3, as well as has two effects:
Scaling +20% ranged weapon damage based on the number of summer kit modules slotted (+40% on this build)
Activating a summer kit module has a chance to spawn any summer kit at random, which also includesÂ
Additionally, There is a good argument that the armor I'm using here is outdated, but this is very simple solution that everyone should have access too.
Kit Modules
Notes:
Once again, replacements for the Summer event kits:Â
[Tactical Kit Module - Graviton Spike Mk XV] Once you spend 22 points in temporal specialization, you unlock very rare ground kit modules. The direct replacement here is the Temporal Operative Kit Module - Paradox Bomb, which is a large pull. The reason you want the graviton spike on this build is that it triggers both the risian kit actives
[Universal Kit Module - Ball Lightning Mk XV] and [Universal Kit Module - V'ger Probes Mk XV] have no direct damage replacement, but feel free to use:Â
Motivation: Applies a teamwide heal and damage buff, but resets once the heal has been exhausted
Rally Cry: Applies a teamwide heal, DRR buff, and damage buff. Regenerative Invigoration can work well with this or Motivation.
Mudd's time Device: Kit cooldowns, not that its super necessary on this build it also offers a durability aspect if you need it.
Batlte Strategies: Another damage buffing kit module
VISOR Emulation Overlay: grants self weapon damage.
Set Bonuses
Notes:Â
Do I look like someone who walks places?
erhm...I still believe I have no idea what I'm doing on ground and am a rather poor authority on these things, so I'm ill advised to speak to the meta changes that could be made here but I think this is a very solid build. The Ba'ul personal weapon is probably underpowered compared to something like the Shaxx Cannon, which would likely free up another personal trait but this is fun and the weapon looks cool.
Traits
Personal Traits
Andorians also receive a ground racial trait:
Effect 1: This is a pseudo go down fighting for the ground, and grants damage as your health scales down. I would wager its close in magnitude to the space version, but I have no solid evidence for that.
Effect 2: Simple stats, exploit damage is very handy when using an exploit focused gun like most meta weapons should be, and some flank resistance and perception are nice things to pad stats.Â
Reputation Traits
Active Reputation
Duty Officers
Miscellaneous
Ground Stats
Parse Breakdown
2,441.02 DPS - Pets
1,029.35 DPS - Ball Lightning
679.63 DPS - Ba'ul Obelisk
377.26 DPS - V'ger Probe
319.58 DPS - Graviton Spike
26.35 DPS - Security Escort III
8.85 DPS - Lt. VanDerveer - Whats he doing here?
391.39 DPS - Tenavik's Counsel - This is primarily weapon damage, while the obelisks do trigger it the weapon triggers it far more often, as such it is worthy attributing this to weapon damage.
119.57 DPS - Beam Setting
95.69 DPS - Split Beam
16.87 DPS - Ball Lightning
16.86 DPS - Photonic Overcharge
13.96 DPS - Electrical Burns (Rank 2)
8.59 DPS - Imminent Decay
5.19 DPS - Acid Spew
1.25 DPS - Photon Grenade I Explosion
0.48 DPS - Temporal Rebuke