Engineer Assault


Build Overview and Focus

When I made a second engineer, a Jem'Hadar, I knew I wanted to do something different for him on the ground than either a fabrication build or a more offensive mage build. After seeing some posts by DilaZirk on the use of the Covert Assault Drone, I knew I wanted to build a weapon-focused engineer and between his posts and some help from Jayiie, it began to take shape. Internally, we called this build the "gun-gineer" for awhile until we came up with more formalized build distinctions. You could consider this build as more of a hybrid as the Covert Assault Drone does a lot of heavy lifting, but since it's a kit that procs off of weapons fire, I'm classifying it as Assault

I fully acknowledge that this (nor any of my ground builds, really) are not the optimal choices. They're still hitting around top 100 in BHE, but I'll provide some recommendations about what's more optimal. If you're chasing absolute peak DPS, this site probably isn't the best for ground. My builds are very Elite-capable of handling any map, but they're not ruthlessly optimized. I'd prefer more variety and flavor over peak DPS.

Character Info and Thematic Choices

This character is a Jem'Hadar. I eschewed the traditional look since he flies some non-Dominion ships and my head-canon is that he was rescued and partially restored with the aid of the Romulans. Visually, his appearance and loadout are meant to evoke unstoppable commandos from other video games like Master Chief (Halo) and Sam Fisher (Splinter Cell).

Thematic Choices

Meta Analysis

Budget Analysis

This build is fairly cheap if you already have the Section 31 Heavy Phaser Rifle, which is currently unavailable. If the cost seems expensive, don't worry. Lower-budget alternatives are provided below

Change History

Build Breakdown

Heavy focus on kit / fabrication damage. Some survivability concepts included, a little bit of theme


Skill Unlocks


The meta skill layout would be to skip Shield Capacity, Endurance, and Armor in favor of Improved Weapon Damage, Weapon Criticals, and Weapon Penetration. I just think ground on higher difficulties requires a bit more survivability than that and haven't felt the need to change it. 


Personal Equipment


Budget Notes:

Kit Modules


If you want to do that on every character, be my guest. 

Set Bonuses


Personal Traits

Meta-Focused Tweaks:

Budget Tweaks:

Reputation Traits

Active Reputation

Duty Officers

Meta-Focused Tweaks:

You'd probably also want to devote all 6 ground doff slots to ground, but that's not how I roll, and I struggle to see what other doffs would make a significant impact there.

Budget Tweaks:

 If low budget, skip the Assault Squad Officers that boosts CrtH/CrtD for Diagnostic Engineers that have a chance for flank attacks to deploy an Exocomp. There's not much else that has a real impact. The Biochemist could be replaced with the EMH Nurse.


Ground Stats

Parse Breakdown

Numbers from record Bug Hunt Elite (BHE).