Ground

Welcome to our ground section! A few words upfront: our ground expertise is new and incomplete. This site was principally founded to focus on space PvE and we're primarily shipbuilders, not groundpounders. Our derivations into the mechanics of ground combat are new and incomplete. That said, there is merit in having a good ground setup in STO, as many ground TFOs are very efficient in terms of investment required to do well compared to the rewards. Also, there are endeavors and fleet events and story missions to consider. 

Since we've apparently been around enough to do decently well on ground, our setups are posted here (after much asking and cajoling). Our builds are generally set up to do a few things:

Things we can't promise our content will cover:

Quick Build Glossary

Ground builds, as far as we can tell, don't have easy classifications like space builds do for things like CSV, Exotic, etc. While we're woefully unqualified to do so, we had to come up with some kind of classification page to name our pages so it wasn't just "Tac 1, Tac 2, Eng 1, Eng 2, Eng 3...". 

Build Descriptions

For the electrical aficionados out there, this build leverages a high-voltage combination of buffs and lightning-based kits to let the sparks fly for seemingly unlimited power


What happens when you mix cold-based and temporal-based kits? You get a Temporal Agent who can freeze time! Puns aside, this kit-based build is a highly-capable example of the "make-a-pile, punch-the-pile" strategy that also works so very well in space. 


The "blue" support used on many of our record-setting DPS runs, this build leverages the science captain's unique abilities and a mix of universal and science kit modules to elevate and enhance other captain's damage. 


When making ground builds for Engineers, weapon and weapon-triggered damage is not typically what people gravitate towards, but by leveraging some unique kit and weapon synergies, this Jem'Hadar warrior is a force to be reckoned with on the battlefield with little more than a rifle and a Covert Assault Drone.


The "red" support used on many of our record-setting DPS runs, this build leverages the tactical captain's unique abilities and a mix of universal and science kit modules to elevate and enhance other captain's damage and has been highly successful in doing so.


A more traditional Engineer build, loaded with mines, turrets, generators, a mortar and anything else you'd need for a sunny day at the (Dranuur) beach.


A modernized offensive build for the Engineer on the go, swapping out kit modules for a combination of direct damage, drones, and fabrications. 


A combination of weapon and kit damage that steers clear of the flashier, more fantastical kit modules while still delivering excellent damage on a Tactical character


Sorry, on the ground, and get my boots dirty? Sounds awesome!